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AI Insights · Timothy · October 2021

Top Interactive Story Games in Norway Q3 2021

In Q3 2021, Norway's top interactive story games displayed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.

Top Interactive Story Games in Norway Q3 2021

The third quarter of 2021 saw some interesting trends for the top interactive story games on unified platforms in Norway. Here's a breakdown of how these games performed in terms of downloads, revenue, and active users.

Episode - Choose Your Story experienced a fluctuating trend in weekly revenue, starting at around $7.5K at the end of June and peaking at approximately $11.9K in the first week of August. Downloads showed a significant spike mid-July, reaching around 2.3K, but gradually declined to approximately 332 by the end of September. Active users mirrored this trend, with a peak of about 5.4K in mid-July, eventually dropping to around 2.1K.

Chapters: Interactive Stories saw relatively stable revenue throughout the quarter, averaging around $5K to $6K weekly, with minor fluctuations. Downloads remained low, starting at around 227 and decreasing to approximately 84 by the end of September. Active users also showed a slight decline, from around 2.2K at the beginning of the quarter to about 1.5K at the end.

Choices: Stories You Play had a consistent revenue stream, hovering around $3K to $4K weekly. Downloads maintained a moderate level, starting at 398 and fluctuating slightly, ending at approximately 296. The game had a strong user base, with active users peaking at around 8.1K in early August and stabilizing at around 5.3K by the end of September.

My Child Lebensborn showed an initial surge in revenue, peaking at around $13.3K in mid-July, followed by a significant drop, stabilizing at around $300. Downloads followed a similar pattern, peaking at around 2K in mid-July and gradually decreasing to approximately 211. Active users also reflected this trend, peaking at about 2.6K in mid-July and declining to around 474 by the end of the quarter.

Time Princess: Pearl Girl had a steady revenue stream, averaging around $2K weekly, with minor fluctuations. Downloads remained relatively low, fluctuating between 111 and 357. Active users showed a stable trend, maintaining around 1.7K throughout the quarter.

For more detailed insights into these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021